| Level |
KXP |
Psi 16 mMG S |
TH |
| 1 | 0 | 1-- - | +1 |
| 2 | 6 | 2-- - | +2 |
| 3 | 12 | 3-- - | +3 |
| 4 | 24 | 4-- - | +4 |
| 5 | 48 | 5-- - | +5 |
| 6 | 96 | 6-- - | +6 |
| 7 | 192 | 7-- - | +7 |
| 8 | 384 | 8-- - | +8 |
| 9 | 768 | 81- - | +9 |
| 10 | 1100 | 82- - | +10 |
| 11 | 1300 | 83- - | +11 |
| 12 | 1500 | 84- - | +12 |
| 13 | 1700 | 85- - | +13 |
| 14 | 1900 | 86- - | +14 |
| 15 | 2100 | 87- - | +15 |
| 16 | 2300 | 88- - | +16 |
| 17 | 2500 | 98- - | +17 |
| 18 | 2700 | 981 - | +18 |
| 19 | 2900 | 982 - | +19 |
| 20 | 3100 | 983 - | +20 |
| 21 | 3300 | 984 - | +21 |
| 22 | 3500 | 985 - | +22 |
| 23 | 3700 | 986 - | +23 |
| 24 | 3900 | 987 - | +24 |
| 25 | 4100 | 988 - | +25 |
| 26 | 4300 | 998 - | +26 |
| 27 | 4500 | 998 1 | +27 |
| 28 | 4700 | 998 2 | +28 |
| 29 | 4900 | 998 3 | +29 |
| 30 | 5100 | 998 4 | +30 |
| 31 | 5300 | 998 5 | +31 |
| 32 | 5500 | 998 6 | +32 |
| 33 | 5700 | 998 7 | +33 |
| 34 | 5900 | 998 8 | +34 |
| 35 | 6100 | 999 8 | +35 |
| 36 | 6300 | 999 9 | +36 |
|
| Requisites: | Str
25, Con 28 |
| Alignment: | any |
| HD/level: | &1d10 |
| Weapon Prof.: | & 0+level |
| To Hit Table: | Mon |
| Save Table: | 2xMon |
| Reference: | RDM |
| Groups: | Monster, Technology |
| Complexity: | CF=3 |
| See [Q16] for Psi16 rules and powers. |
| Can manipulate an object with TechF equal to your level or less. |
| Each Level: Spend 2 Weapon Profiencies: +1 instance of exc Str |
| Level 1: +1 Technological proficiency slot per level (see [P8.8]). |
| Level 1: Immune Poison |
| Level 1: Immune Hold, Charm, Fear |
| Level 1: You may choose to be Class VI/Esper-blind if you like. This does not cover Psi8, Psi16, and X24, but it covers all other frequencies. |
| Level 1¶: Indestructible: You are immune to Disintegrate and other effects that would destroy your body. CF=5: +1 max ihp. |
| Level 1: Infect: Your unarmed dmg is vile dmg. You may divide your unarmed damage by 10 to deal it to a random stat instead. Roll a d6 while rolling dmg to determine which stat it goes to. This is per P action. |
| Level 1: Trample: Excess melee and/or ranged damage you deal may be dealt to another target within your reach. |
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